Since I arrived at Ball State, I've noticed a glaring lack of realism and figural work from the art department here. Many of the senior exhibitions feature work with human figures, but often the rendering and proportions are sophomoric at best. Not that I can do better, or even as well, but I know what craftsmanship looks like. I've seen great work from my friends in years past, and I am often disappointed with what I see here. Are computer programs to blame, then? Many traditional artists I've known have written digital media off as "cheating," as a quick and dirty way to achieve eye-candy. As ready as I am to argue for the virtue of digital art, I also recognize that most of it is cheap and forgettable. I cringe every time I see a lens flare effect in a professionally produced comic book, but I am enamored with Ben Templesmith's purely digital art in Fell.
Alessandro Bavari: A fantastic Italian artist, and the nicest guy ever I met in Italy.
Dave Devries: He came to Ball State last year and gave a demo on digital painting. I'm still finding new uses for the techniques he imparted to us.
Ben Templesmith: The digital artist of the comic Fell. His drawings are surreal, but each panel pops in a way that few digital artists are capable of.
Tim Bradstreet: He mixes photography, digital, and traditional skill to create some of my favorite contemporary illustration work.
Conspicuously absent (to me at least) is the webcomic Penny Arcade. They're at the top of my list of great web cartoonists, but their art is more "form follows function," rather than producing individual independent works.
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