Sunday, April 30, 2006
I also got to meet Michael's friends, eat at the deli, and get schooled at Super Smash Brothers- karmic retribution for the DS Halo parties, I guess. I also lost a milk drinking race to Michael's roommate that had warranted a detour to a second dining hall after brunch. It wasn't even close. I had a little more than half done when I heard his cup hit the table- "like pouring it down the sink."
All in all, a fun weekend. I have finals to finish this week and end of year parties to attend. Charlie Don't Surf is playing at the Heorot with some band from Italy tonight, and tomorrow Tool has a new CD out. All this and Free Comic Day next Saturday? I'll be busier than a labradoodle watching tennis.
Friday, April 28, 2006
This was originally an e-mail rant about big events in comic books I sent Gerry. It's long enough that I decided to put it here too.
I’ve seen Marvel fall into this pattern before, where they keep trying to one-up themselves by building event on top of event. I think the staff gets locked into that because they feel like they’re pushing themselves creatively when they upset the status quo. Also, crossovers inflate sales, which keeps the executives happy. This is unfortunate because (we keep saying this!) the major strength at Marvel is the individual books. Some of their best stuff is coming from minds like Whedon, Way, and Brubaker- all more or less standalone storylines. Also, the reason people like Bendis is because of his work on Ultimate Spider-Man and Alias- two staunchly continuity-independent books. I think they got lucky in the past with the first Secret War, the Dark Phoenix saga, and a few other big events, and they’re still trying to create their “Crisis”- the big continuity shattering event to define everything for years to come.
The problem is, they either don’t do enough to resonate throughout the universe (any X-book crossover circa 95), or they go nuts and have to backpedal just to get all their writers and fans on the same page (Onslaught, Heroes Reborn, House of M). Either way, nothing as of yet has really stuck. I think this may be because the Marvel Universe is organized well enough that they don’t need to reboot the universe like DC. The only real chaos for Marvel comes from their big events, whereas DC uses events to simplify things. And the universe chugs along.
To what end, though? A big event will generate sales among the fanboys who know enough to keep it all straight, but the highly coveted new reader will skip it entirely, and the casual reader in Borders may only flip through it if the cover looks good. If I was to act as Virgil to a new reader, I would dissuade them from reading Crisis or Civil War until the trades come out, and start them on Captain America and Astonishing X-men. Or Alias, or Ultimate Spider-Man, or a slew of other self-contained comics with easily accessible characters.
Speaking of comics, Infinite Crisis wraps up this week with #7 and the largest hero-villain battle ever, no hyperbole. The Villains United special this week set it all up, with nearly every hero and villain ending up in Metropolis after a worldwide prison break. Considering how free Geoff Johns has been with killing off characters in this series, and considering that Doomsday, Bane, Solomon Grundy, and a noticably more psychotic than usual Bizarro are all there, the issue is going to be incredible.
Go watch C for Cookie. You'll be glad you did.
Thursday, April 27, 2006
In other news, the Google Blog just announced the release of a free 3-D app, Google Sketch-Up. It doesn't appear to do much, so I'm excited to see what I can do with it. Simple open-ended apps are great for creativity sometimes. Also, there's a pretty strong rumor that Google will be making a free word processor online soon- basically MS Word in a web browser for free.
Thursday, April 20, 2006
Friday, April 07, 2006
Since I arrived at Ball State, I've noticed a glaring lack of realism and figural work from the art department here. Many of the senior exhibitions feature work with human figures, but often the rendering and proportions are sophomoric at best. Not that I can do better, or even as well, but I know what craftsmanship looks like. I've seen great work from my friends in years past, and I am often disappointed with what I see here. Are computer programs to blame, then? Many traditional artists I've known have written digital media off as "cheating," as a quick and dirty way to achieve eye-candy. As ready as I am to argue for the virtue of digital art, I also recognize that most of it is cheap and forgettable. I cringe every time I see a lens flare effect in a professionally produced comic book, but I am enamored with Ben Templesmith's purely digital art in Fell.
Alessandro Bavari: A fantastic Italian artist, and the nicest guy ever I met in Italy.
Dave Devries: He came to Ball State last year and gave a demo on digital painting. I'm still finding new uses for the techniques he imparted to us.
Ben Templesmith: The digital artist of the comic Fell. His drawings are surreal, but each panel pops in a way that few digital artists are capable of.
Tim Bradstreet: He mixes photography, digital, and traditional skill to create some of my favorite contemporary illustration work.
Conspicuously absent (to me at least) is the webcomic Penny Arcade. They're at the top of my list of great web cartoonists, but their art is more "form follows function," rather than producing individual independent works.Monday, April 03, 2006
Just links and no actual content pertaining to me? This is called the Gerry method. :)