Tuesday, November 28, 2006

Tom Waits was on Letterman last night. If you're interested in turkey vultures, watch the first video. Otherwise, the song is in the second video.
Tom Waits on David Letterman - Pt1
Adblock


Tom Waits on David Letterman - Pt2
Adblock

Friday, November 17, 2006

I'm getting back to normal now, not missing the bus and getting used to the food here again. I never noticed how used to the food I was, that everything tasted the same to me after two years of eating the same four meal combinations in rotation. The Terri Dreams project is coming along nicely. My segment director made a rough mockup video with the storyboards timed to the music for reference. I worked a little more on the models and messed around with blend shapes to get the right motion. If nothing else, it fills my time with something fun and constructive.

After work on Friday I drove home to Fort Wayne to greet my brother and a dozen other students known collectively as the Cornerstones, a vocal group from Kenyon College. I say "vocal group," because (a.) I don't think I've ever heard Michael refer to them as a "choir;" and (b.) their arrival could be described as "vocal." Semantic issues were quickly forgotten as two minivans and a station wagon all bearing the Kenyon crest filled our driveway and a flock of students began to emerge. A series of them greeted me with a hearty handshake and a name- a nice gesture even in the dark where I couldn't see their faces very clearly. An indoor reintroduction and a group 180° allowed Mom to read their group shirts with nicknames emblazoned on the back, each an inside joke born of camaraderie and caffeine. Cornerstone custom is to perform unannounced in a public area the night before the scheduled performance. Fort Wayne is almost completely shut down at 10:00 PM, save for an area in the Jefferson Pointe mall by the theater that served as a performance space. Even in the cold they managed to attract spectators. Most people paused to listen for a few minutes before moving on to someplace warmer, but a few guys sat on the steps nearby and seemed to thoroughly enjoy the show. I found that this unscheduled performance fit with my research from my immersion in Chicago: more than one person walking to or from the theater wondered aloud if these were carollers for the holiday, despite a lack of seasonal music. In a near sphere of commercialism and carefully metered culture, the Cornerstones were something unscheduled and genuinely independent. This garnered some predictably strange looks from older movie patrons, while the highschoolers seemed more accepting of a deviation from the norm. The concert the next day was great as well. I recorded the show on my Dad's laptop with a cheapo microphone from Radio Shack. They didn't have the one I wanted, but the recording might still be okay. I'll do what I can over break.

Tuesday, November 14, 2006

I'm pretty tired tonight, as I couldn't get to sleep last night on account of a still-huge stack of comic books saved up over the last month while I was away. I just feel the need to update this blog before it gets to be a month between posts.

It's been strange being back this past week. I wasn't gone to Chicago for that long, not a semester, certainly, but I've had to readjust to life here. The bus comes twice an hour, not every eight minutes. With the exception of Thai Smile, the Asian food isn't as good. I'm not in constant line-of-sight range with a Borders, Barnes and Noble, or other bookstore. If I was at all employable I wouldn't still be in Muncie. I'm quite sure I could live in a big city now.

I watched On the Waterfront the other night. It's entertaining and intelligent, despite a heavy-handed tendency to beat the audience over the head with every possible symbolic reference the writer could think of. It works, though. I also devoted two nights to working through Gears of War with Scott on his Xbox. Despite the immaculate level of detail afforded by next-gen graphics processing, the game still operates under the same principles of the eight and sixteen bit games of the past two decades: run around, blow stuff up, wait for the talking heads to run through their script to give some semblance of plot, repeat. Beyond the graphics, there really isn't much to the game. Plot and narrative issues are hard for designers to work out, but they're also the cheapest problems to solve early in the production process. It's why the Halo series takes so long between games- the designers care deeply about creating a world for the player to work in. This is also why the first Halo was still on the best seller list when Halo 2 came out.